V-Ray for 3ds Max is the core development of Chaos Group, which allows users to
quickly and easily create realistic images while giving them full
control over the 3D production process.
V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on
the market, making speed and simplicity accessible to all artists.
The latest version delivers powerful feature set, technical
advances and support for open source technologies.
What's New in V-Ray 3.4 for 3ds Max?
New V-Ray Denoiser
Automatically remove noise and cut render times by up to 50% with
the new V-Ray Denoiser. V-Ray’s denoising technology is
non-destructive, giving you the original render and the denoised
version for even more control in post. Denoising can be used
progressively while rendering or after rendering, with support for
animation and enhanced blending between frames with the standalone
Works with 3ds Max 2017
V-Ray 3.4 adds support for 3ds Max 2017 including initial support
for the new Physical Material and HiDPI scaling of the V-Ray Frame
Buffer. V-Ray RT now supports MultiTile and ColorMap.
GPU rendering improvements
Supports bump maps with procedural noise.
Supports orthographic cameras.
Track GPU memory usage directly in the V-Ray Frame Buffer.
Control the color of atmospheric haze.
Now with support for top/bottom VR output.
Faster Global Illumination
V-Ray Light Cache calculations are up to 15% faster.
V-Ray RT improvements
Update render regions without restarting the render.
Improved GTR/ GGX
Improved performance and no "fireflies" when using GTR/GGX
V-Ray Frame Buffer updates
Added option to automatically save completed images only to render
Added option to keep the VFB history folder relative to project
V-Ray 3.0 for 3ds Max Key Features
VR Cameras - Two new VR Camera types to render stereo cube maps and spherical
stereo images for VR headsets such as Oculus Rift and Samsung Gear
Simplified User Interface - V-Ray 3.0 introduces a simplified User Interface and includes 3
modes: Basic, Advanced, and Expert. Modes can be toggled at any
time to reveal additional controls. The default, Basic mode is
designed to meet the needs of most artists’ daily production work.
New Skin Shader - A dedicated, intuitive Skin shader with layered specular
highlights will make it easier than ever for artists to create
complex, layered skin.
Probabilistic Lights Increases the speed of scenes with a high number of lights.
Probabilistic Light Sampling reduces the number of lights evaluated
at render time.
Progressive Rendering - The new Progressive Production Renderer is built on the same
path tracing technology as V-Ray RT and it is a simple, intuitive
solution for any scene. The Progressive Renderer is compatible with
all V-Ray production features, including Irradiance, Light Cache,
SSS, Render Elements, etc.
Faster Ray Tracing - V-Ray 3.0 introduces a significantly optimized ray tracing core
to speed up calculations for Brute Force GI, Progressive Path
Tracing, Reflections, Refractions, and more. Depending on scene
complexity, users are reporting speed increases up to 5X.
Quick Settings - Quick Settings provide artists with production-ready presets and
simple rendering quality controls all within a single compact
Advanced V-Ray Frame Buffer - Consistent color output is essential to artists’ workflows.
V-Ray 3.0 has been expanded to utilize a variety of color
definitions including LUTs (.cube), ICC Profiles (.icc), and
OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear
workflow, making it easier to ensure reliable, accurate colors.
Render Mask - Render Mask uses an object selection, include/ exclude list, or
texture map to control the exact pixels to be rendered.