pyroCluster 3.5 closes the gap between soft hazy 3D environment effects and puffy
dense pyroclastic volcano clouds! A long awaited 3D artist's dream
comes true! 3D smoke and cloud effects in all variations just right
under your finger tips!
pyroCluster offers state of the art volume acceleration rendering
technologies, and it is by far one of the fastest and most flexible
3D smoke/cloud generators for 3ds Max. To guarantee a flawless
integration into 3ds Max 2010-2012 and 3ds Max Design 2010-2012,
many new workflow and design concepts have been introduced. pyroCluster is now much more user friendly and offers even better control over
volumetric effects like any other tool for 3ds Max.
Dense Voxel based 3D-Surfaces?
The Mars landscape shown below was rendered with pyroCluster; none of the stones and rocks are real geometry. By adjusting only
a few parameters, a soft vapor effect can be turned into rock solid
stones or other landscape like formations. Enjoy true 3 dimensional
volumetric displacement with proper and flexible self-shadowing
with a minimal amount of render time.
What about the real dense Pyroclastic volcano clouds?
pyroCluster effects can be rendered in many different ways to represent all
kinds of natural phenomena, including realistic dense clouds with
super crisp self-shadowing. However, there is more! pyroCluster can not only be used to create smoke or haze - it is also perfect
for fiery or solid liquid effects. Turbulent water falls or snow
avalanches are all possible with one single product.
pyroCluster features an all new Volume Tracer engine that fully supports all
standard 3ds Max lighting effects. Advanced optimization features
of the pyroCluster VolumeTracer engine offer many ways to improve render speed and
quality. For example, pyroCluster is yet the only plug-in that offers two shadow map creation
methods for one single light source! One light source may affect
self shadows in the volume differently than the shadow that is
thrown onto other objects by the cloud or volume effect!
Flexibility and power of control is the new credo of pyroCluster
Where does the name pyroCluster come from?
pyroCluster is a name that was taken from a natural phenomenon called
Pyroclastic Cloud. Pyroclastic clouds are often caused by an
erupting volcano. It's a mixture of "super heated" gas and small
dust particles. The Pyroclastic Cloud phenomenon is so powerful
that it is more dangerous than the actual eruption or explosion of
a volcano. Even fresh hot lava currents running down a volcano do
not compare with a super heated 100 mph fast, gas and particle
cloud. It's a real KILLER! There is no chance for escape while it
burns and covers everything in seconds. If you are interested in
the nature of volcanoes, you might want to try out any web search
engine to get more in depth details.
Enhanced Volume Stretching feature
Send/Receive GI for volumetrics
Caustic Receiving for pyrocluster volumes
Full mental ray support for 3ds Max and 3ds Max Design
Independent control for Self-Shadows, Cast Shadows and Light
All new Effects Editor to control all parameters via curves and
Correct blending between 3ds Max volume effects
Highly Optimized VolumeTracer Engine with full ray marching control
All new Enhanced UI and Workflow
True and accurate VoXel shading
True 3D Surface Shadow Casting by 3D noise
Enhanced particle support for ThinkingParticles 3.0
Shadow casting support for all standard Light types
Real 3D volumetric lighting (clouds receive and transmit light)
Full finalRender Stage-1 raytracer support for
Integrated particle motion analyzer
Cloud deforming/stretching by velocity
Various types of volumetric fractal generators
Z-Buffer support for focus and composing effects
Alpha Channel support
Material Effects Channel support for glow and other VP effects
Real 3D Volume Intersection with geometry
True volume light support , no special lights needed!