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BonyFace BonyFace

BonyFace BonyFace

Country/Region china
Company COGITOSOFTWARE CO.,LTD
Categories All In One VR Headset
Update 2017-03-08 09:40:25
ICP License Issued by the Chinese Ministry
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BonyFace

Facial Animation System for 3ds max

Common

BonyFace is a complex facial animation system, was written on MAXScript, works in 3ds max 2008 and above.
It consists of tools for rigging, skinning and animating facial expressions on 3D-Faces with ease and flexibility

Since it's a script, the user can freely share the BonyFace rigged character with another professional NOT having BonyFace,
anyone can load and render the scene with BonyFace-objects without having BonyFace installed like any common 3ds max scene

BonyFace starts facial rig creation from scratch, it's an easiest and fastest way to create facial rig,
with BonyFace you can create full face rig in 10-20 minutes!

Basic tools of BonyFace are freeware. You can use basic tools to create rig and skin, adjust parameters of the rig
and animate control objects with standard tools of 3ds max without any limitations

Extended tools of BonyFace are available only for authorized users of the script.
You can use extended tools to create complex professional facial animation and simplify whole workflow

Rigging and Skinning (basic tools)

  • Spline based system allows the user to properly "map" a 3D-face
  • Stretchy bones drive the whole face for unlimited facial expressions and deformations
  • Rig system for head is created automatically based on spline system
  • Skin phase is performed automatically. It automaticly adds a Skin modifier to the head (or modifies an existing Skin modifier if present)and adds bones of BonyFace-rig to current skeleton. Cat, Biped and Bones are supported.
  • Skin mechanics works with the internal skin modifier of 3dsmax and intelligentely auto-weights the points of a 3D-Face to provide you with a perfect base on muscle deformation.
  • Intelligent weighting automatically recognizes several regions of a face and applies proper weighting to the vertices according to where they are
  • After skin phase the user can tweak the envelopes as they normally would, to get an even better deformation for their character,this however in most cases is not necessary,BonyFace automaticly creates rig and skin for tongue and eyelashes

Control Mechanics (basic tools)

  • Using a system of standard max circle shapes, the user gets UNLIMITED deformations on their 3D-face,this is one of the great features that sets BonyFace apart from other available plugins and scripts for 3dsmax
  • The Direct Controls (blue colored) provide immediate deformation of skin regions
  • The Soft Controls (yellow colored) have a weight system that globally changes the position of the direct controls
  • Ability to rotate and stretch the lips is provided
  • You can adjust any settings of the rig very fast and easy through a very comprehensive UI

Face Control Center and Selector (extended tools)

  • You can select and/or move any control through a very handy UI, even if the control is hidden, actually you don't need to select any control in the viewport in most cases
  • There are many different ways to manipulate with selection, move opposite controls together or apart using Ctrl, Alt and Shift keys
  • There are some comfortable and useful tools to manipulate with mouth controls

Drive (extended tools)

  • You can save, load, browse and apply facial poses, phonemes and animations

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